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The First War — Orcs & Humans, Part II

Dark Clouds Over Azeroth

The opening skirmishes in the murky depths of the Black Morass were merely the bloody prelude to a cataclysmic symphony. What King Llane Wrynn and his military commander, Sir Anduin Lothar, initially believed to be isolated raids by primitive swamp-dwelling monsters soon revealed its true, horrifying scale. Through the swirling fel energies of the Dark Portal, the Orcish Horde poured into Azeroth not by the dozens, but by the thousands. They were a green-skinned tide of muscle, iron, and demonic fury, driven by the absolute necessity to conquer a new world before their rotting homeland of Draenor consumed them.

The idyllic Kingdom of Stormwind, a jewel of human civilization, was wholly unprepared for the sheer brutality of total war. Yet, the true doom of humanity would not be delivered solely by the edge of an orcish axe. The kingdom’s downfall was being orchestrated from within, hidden behind the high stone walls of a haunted tower, wrapped in the mind of the world’s most powerful protector.

Warcraft I Remastered gameplay

The Shadow Upon Karazhan

Far removed from the blood-soaked mud of the frontlines, the sprawling, labyrinthine tower of Karazhan stood as a silent monolith in the eerie, lifeless region of Deadwind Pass. This was the home of Medivh, the Guardian of Tirisfal.

He suffered from erratic mood swings, unexplained absences, and sudden, terrifying outbursts of cosmic power. It was into this deeply unsettling environment that a young, highly observant mage named Khadgar arrived. Sent by the Kirin Tor of Dalaran to serve as Medivh’s apprentice, Khadgar was meant to be a spy for the mages, but he quickly became a captive to the tower’s eerie mysteries. Karazhan was a nexus of magical leylines; time and space functioned differently within its walls. Khadgar witnessed terrifying visions of the past and the future, catching glimpses of battles yet to be fought and tragedies yet to unfold.

Karazhan, Deadwind Pass

The Half-Orc Emissary of the First War

The unsettling atmosphere of Karazhan grew even more complicated with the arrival of a truly unique figure, Garona Halforcen. Half-orc and half-draenei, Garona was an outcast in the Horde, despised for her mixed heritage but utilized for her exceptional skills as an assassin and an interpreter. She had been sent by the Shadow Council as an emissary to Medivh.

Within the lonely halls of the tower, an unlikely and profound bond formed between the aging Guardian, the young human apprentice, and the half-orc assassin. Khadgar and Garona, initially deeply suspicious of one another, slowly bridged the vast cultural divide between their warring peoples. They shared a mutual curiosity and a growing dread regarding Medivh’s deteriorating mental state. Garona, however, carried a dark secret that even she was not fully aware of. Her mind had been magically broken and rewired by Gul’dan; she was a sleeper agent, biologically incapable of disobeying the Shadow Council’s darkest commands.

Young Khadgar and Garona

The Treacheries of the First War Uncovered

The turning point of the First War occurred in the dusty, spell-warded library of Karazhan. Khadgar and Garona, driven by a desperate need to understand the source of the Horde’s invasion, managed to unravel Medivh’s protective spells. Through a harrowing magical vision, they witnessed the truth: it was Medivh himself who had reached across the Twisting Nether. It was the Guardian who had invited the Orcs into Azeroth.

Horrified by the realization that the world’s greatest protector was its ultimate betrayer, Khadgar and Garona fled the tower. They rode with desperate speed to Stormwind, bringing the unbelievable news to King Llane and Anduin Lothar. While the optimistic King Llane struggled to believe that his childhood friend had turned to darkness, Lothar knew the harsh reality of the world. With a somber heart, Lothar gathered a strike force of his finest knights, took Khadgar and Garona, and went back to Karazhan to do the deed: slay the Guardian.

The Descent and the Coma

The raid on Karazhan was a descent into psychological and magical horror. The tower itself seemed to turn against them, unleashing demonic entities and twisted spatial anomalies. Deep in the subterranean levels of the tower, in a chamber slick with fel magic, Lothar, Khadgar, and Garona finally confronted Medivh.

The Guardian unleashed the fury of a demigod, aging Khadgar for decades in a matter of seconds with a single, terrible curse, turning the young apprentice into a physically frail old man. Yet, Khadgar managed to plunge his blade into his master’s chest, and Lothar delivered the final, decapitating strike.

Medivh’s death sent a psychic shockwave across the Twisting Nether. At the exact moment the Guardian’s life was extinguished, Gul’dan, the warlock master of the Horde, was telepathically probing Medivh’s mind, desperately searching for the location of the Tomb of Sargeras. The sudden death of the Guardian violently severed the connection, throwing Gul’dan into a deep, catatonic coma.

Medivh’s death in Warcraft comic

The Rise of Doomhammer

With Gul’dan incapacitated, the Shadow Council’s iron grip on the Horde momentarily vanished. This created a sudden, massive power vacuum, and one orc was perfectly positioned to exploit it: Orgrim Doomhammer.

Unlike the bloodthirsty savages created by the demonic blood, Doomhammer had refused to drink from the chalice of Mannoroth. He possessed a sharp tactical mind and harbored a deep disgust for the warlocks who had ruined Draenor. Seeing his opportunity, Doomhammer challenged the puppet Warchief, Blackhand, to a Mak’gora, a duel to the death. Doomhammer easily crushed Blackhand’s skull, claiming the mantle of Warchief for himself. He immediately ordered the slaughter of the Shadow Council warlocks he could find, restructuring the Horde into a focused, disciplined military machine. Under Doomhammer’s command, the Horde ceased to be a chaotic mob of raiders and became a devastating army. They marched on Stormwind with apocalyptic intent.

Tears of an Assassin, The First War Reaches Its Climax

As the Horde forces besieged the magnificent white walls of Stormwind, the kingdom’s final tragic betrayal unfolded within the throne room itself. Garona Halforcen, who had come to deeply respect and care for King Llane, found herself trapped in a nightmare.

With the Shadow Council fractured, the dark magical programming implanted deep within Garona’s mind was triggered. She stood before King Llane, the only human ruler who had treated her with genuine kindness and dignity. Against her own will, her body moved on its own. Weeping uncontrollably, apologizing through her tears, the half-orc assassin plunged her daggers into King Llane’s heart.

The king’s assassination broke the spirit of the human defenders. The tactical brilliance of the defense vanished with their monarch. The Horde, smelling blood and weakness, shattered the city’s gates and poured into the streets.

King Llane assassinated by Garona in the comic

Fall of Stormwind and the Exodus

Stormwind, the pinnacle of human achievement in the southern continent, burned. The white stone towers collapsed under the relentless bombardment of catapults, and the streets ran red with the blood of the innocent. The First War reached its brutal, definitive conclusion: the Horde had won.

Anduin Lothar, fighting his way through the burning ruins, realized that the city was lost. His only priority became the survival of his people. Gathering the shattered remnants of the Stormwind military, the fleeing civilians, and the young, newly orphaned Prince Varian Wrynn, Lothar led a desperate retreat to the harbor. As they boarded the last remaining ships and sailed northward into the treacherous waters of the Great Sea, they looked back to see their beloved homeland reduced to a pyre of green fel fire and black smoke. Lothar swore that they would return, that they would unite the northern kingdoms, and that Stormwind would be avenged.

Personal Thoughts on the First War

Looking back at the lore of the First War, the very roots of the first Warcraft game, what stands out most brilliantly is its refusal to adhere to traditional high-fantasy tropes. There is no triumphant final stand where the forces of ‘‘good’’ miraculously push back the encroaching darkness. Instead, the first chapter of the Warcraft saga ends in total, devastating failure for the humans. There are no protagonists nor antagonists, only a harsh reality.

The story elements are perfectly woven into the narrative. Medivh is a prisoner in his own mind, fighting a war he lost before he was even born. Garona is not a malicious assassin; she is a victim of biological and magical slavery, forced to murder the one man who showed her compassion. The Orcs, while terrifying, are ultimately a tragic race fleeing a dying world they were tricked into destroying.

This era of lore establishes a masterclass in grimdark storytelling. It sets the stakes for the entire franchise, proving that in the universe of Warcraft, survival is never guaranteed, and sometimes, the so-called monsters actually win. The imagery of Anduin Lothar sailing away, watching his kingdom burn to ash, remains for me one of the most powerful endings one can think of.

Warcraft Remastered artwork

For more technical details and raw info, check Wowpedia.

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